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Fight Club (video game)

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Fight Club
Developer(s)Genuine Games
Superscape (Mobile)
Publisher(s)Vivendi Universal Games[a]
Platform(s)PlayStation 2
Xbox
Mobile phone
ReleasePlayStation 2, Xbox
  • NA: November 16, 2004
  • EU: December 10, 2004
Mobile
  • NA: January 26, 2005 (2D)
  • NA: February 1, 2006 (3D)[1]
Genre(s)Fighting
Mode(s)Single player, multiplayer

Fight Club is a 2004 fighting video game based on the film of the same name. It was developed by Genuine Games and published by Vivendi Universal Games for the PlayStation 2 and Xbox on November 16, 2004 in North America and on December 10, 2004 in PAL regions.

Gameplay

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Fight Club contains gameplay and visual elements found in several notable sixth-generation 3D fighting games, such as multi height-zone targeting combos consisting of heavily reused strikes found in Tekken 4; the localized damaged system in which limbs can be permanently damaged found in Tao Feng: Fist of the Lotus; the wall throws, height-zone specific counters, and stage transitions found in Dead or Alive 3; the environmental usage found in Mortal Kombat: Deception; and the overall realism (Such as a lack of juggling), heavy, high-recovery move kinaesthetics, and gritty, grimy, urban aesthetic found in titles such as Def Jam: Fight for NY. In a side-view, players control one of two characters who perform various fighting moves until one is beaten. Fight Club structures the formula around the premise of the movie, where two men meet secretly to fight each other into submission. Players fight as one of the 12 original characters from the novel and movie, including Tyler Durden and Robert (Bob) Paulson.

Fight Club sports the gritty feel of the movie with injuries inflicted on players and blood splattering everywhere, including onto the screen. The game also introduces many new features into the fighting game genre. In Hardcore mode, injuries are carried over from one fight to another, which could lead to the player being so injured that he is forced to retire (although this mode only applies to custom-made characters). The game also goes into mini-cutscenes showing X-rays of the character to display bones being broken. Fighting moves are intended to be brutally violent, such as one where the opponent's arm is visibly broken at the elbow. Levels are designed around scenes from the movie, such as Lou's bar and Paper Street.

In Story mode, an original character-named only protagonist decides to join Fight Club after breaking up with his girlfriend. By winning fights, the character moves up through the ranks of Fight Club, getting closer to Project Mayhem and becoming Tyler Durden's right-hand man. The story diverges from the movie and novel in several ways to accommodate the new character. Completing Story mode also unlocks Fred Durst, lead singer of Limp Bizkit, as a playable character, as per the singer's own stated demands that he becomes a playable character in any video game licensing music from his band.

Cast

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Character Film Video game
Robert Paulson Meat Loaf
Mechanic Holt McCallany
Det. Stern Thom Gossom Jr.
Bartender in Halo Michael Shamus Wiles
Lou Peter Iacangelo Mike Starr
Jack Edward Norton Dave Wittenberg
"Hero" Justin Gross
Tyler Durden Brad Pitt Joshua Leonard
Irvin Paul Dillon David A. Thomas
"Angel Face" Jared Leto Michael McMillian
Marla Singer Helena Bonham Carter Nika Futterman
Raymond K. Hessel Joon Kim Emil LIn

Reception

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Upon release, Fight Club was met with negative reception. GameRankings and Metacritic gave it a score of 40.11% and 37 out of 100 for the Xbox version,[17][19] and 36.84% and 36 out of 100 for the PlayStation 2 version.[16][18]

The game has mostly been dismissed by fans of both the novel and movie as an attempt to milk the success of the story for commercial gain, and was universally panned by critics on its own merits. Critics say the game copies too much from other fighting games without bringing much new to the genre, and has repetitive fighting moves and poor animation.[20] GameSpot gave the Mobile version a score of 4.4 out of ten and stated that the experience "lacks in so many ways that it's hard for it to even hold a candle to its namesake. The game is short, very easy, and the attack system is needlessly diverse. Regardless of your interest in the subject matter, Fight Club is most definitely not your kind of game."[6] IGN gave the same version a score of 6.3 out of 10 and said that it "may only cost about four bucks to play, but I can tell you there are too many better ways to spend four bucks now."[12] However, the same site gave its 3D version a score of 4.1 out of 10 and stated that it "just isn't a very good game. The fighting mechanics are just too shallow, and we've now seen with Brady Bunch Kung Fu and Medieval Combat, that fun brawling is indeed possible on a cellphone. Couple the dull game play with some bugs, and I cannot reasonably recommend Fight Club to anybody, no matter how much of a Space Monkey they are."[1]

The game failed to achieve commercial success. Nevertheless, Abraham Lincoln is ranked fourth in Electronic Gaming Monthly's list of the top ten video game politicians for his appearance in Fight Club for the PlayStation 2.[21] Game Informer placed Fight Club at number ten in a 2011 list of "Top Ten Fighting Games We'd Like to Forget".[22]

References

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  1. ^ a b c Buchanan, Levi (February 2, 2006). "Fight Club 3D (Cell)". IGN. Archived from the original on September 24, 2015. Retrieved August 13, 2015.
  2. ^ a b Lee, Garnett (November 22, 2004). "Fight Club". 1UP.com. Archived from the original on March 5, 2016. Retrieved August 14, 2015.
  3. ^ a b EGM staff (December 25, 2004). "Fight Club". Electronic Gaming Monthly. No. 186. p. 102.
  4. ^ a b Juba, Joe (January 2005). "Fight Club". Game Informer. No. 141. p. 119. Archived from the original on January 1, 2009. Retrieved August 13, 2015.
  5. ^ a b Reilly, Mike (December 17, 2004). "Fight Club Review". Game Revolution. Archived from the original on September 12, 2015. Retrieved August 14, 2015.
  6. ^ a b Gouskos, Carrie (March 28, 2005). "Fight Club Review (Mobile)". GameSpot. Archived from the original on July 28, 2017. Retrieved August 13, 2015.
  7. ^ a b Kasavin, Greg (November 11, 2004). "Fight Club Review (PS2, Xbox)". GameSpot. Archived from the original on January 11, 2016. Retrieved August 13, 2015.
  8. ^ Fischer, Russ (November 10, 2004). "GameSpy: Fight Club (PS2)". GameSpy. Archived from the original on November 12, 2005. Retrieved August 14, 2015.
  9. ^ Fischer, Russ (November 10, 2004). "GameSpy: Fight Club (Xbox)". GameSpy. Archived from the original on March 4, 2016. Retrieved August 14, 2015.
  10. ^ Lafferty, Michael (November 10, 2004). "Fight Club - PS2 - Review". GameZone. Archived from the original on December 30, 2008. Retrieved August 14, 2015.
  11. ^ Hopper, Steven (November 14, 2004). "Fight Club - XB - Review". GameZone. Archived from the original on January 2, 2009. Retrieved August 14, 2015.
  12. ^ a b Buchanan, Levi (January 22, 2005). "Fight Club (Cell)". IGN. Archived from the original on September 24, 2015. Retrieved August 13, 2015.
  13. ^ a b Perry, Douglass C. (November 15, 2004). "Fight Club (PS2, Xbox)". IGN. Archived from the original on August 21, 2016. Retrieved August 13, 2015.
  14. ^ "Fight Club". Official U.S. PlayStation Magazine. December 2004. p. 108. Archived from the original on March 5, 2016. Retrieved August 14, 2015.
  15. ^ "Fight Club". Official Xbox Magazine. December 25, 2004. p. 78.
  16. ^ a b "Fight Club for PlayStation 2". GameRankings. Archived from the original on October 16, 2012. Retrieved August 13, 2015.
  17. ^ a b "Fight Club for Xbox". GameRankings. Archived from the original on September 5, 2015. Retrieved August 13, 2015.
  18. ^ a b "Fight Club for PlayStation 2 Reviews". Metacritic. Archived from the original on October 26, 2015. Retrieved August 13, 2015.
  19. ^ a b "Fight Club for Xbox Reviews". Metacritic. Archived from the original on October 15, 2015. Retrieved August 13, 2015.
  20. ^ Buchanan, Levi (November 18, 2004). "First rule: Don't play Fight Club". Chicago Tribune. Archived from the original on September 23, 2015. Retrieved August 13, 2015.
  21. ^ Sharkey, Scott (November 2008). "EGM's Top Ten Videogame Politicians: Election time puts us in a voting mood". Electronic Gaming Monthly. No. 234. p. 97.
  22. ^ Ryckert, Dan (April 2011). "Top Ten Fighting Games We'd Like to Forget". Game Informer. No. 216.
  1. ^ Released in PAL regions under the Sierra Entertainment brand name
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